Google How Do You Play Rummy
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Rummy is a card game that is played with two decks of cards with total of two Jokers. To win the rummy game a player must make a valid declaration by picking and discarding cards from the two piles given. One pile is a closed deck, where a player is unable to see the card that he is picking, while the other is an open deck that is formed by the cards discarded by the players. To win at rummy card game, the players have to group cards in valid sequences and sets.
To begin with, the packs of cards are shuffled (number of packs is determined by the number of players involved - look. The dealer then proceeds to deal 13 cards to each player in a cyclical motion. A ‘closed deck’, consisting of the remaining cards after all players are dealt their 13 cards.
In rummy, the cards in each suit rank low to high starting with Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Ace, Jack, Queen and King each has 10 points. The remaining cards have value equal to their face value. For example, 5 cards will have 5 points and so on.
The Objective Of Rummy
The objective of rummy card game is to arrange the 13 cards in valid sets and sequences. To win the game you need to make minimum 2 sequences, out of which one needs to be pure sequence and rest can be any valid sequence or sets. Without a pure sequence you cannot make a valid rummy declaration. This is one of the most important rummy rules.
How to Form Sequences?
In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and an impure sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.
Pure Sequence
A pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence in rummy card game, a player cannot use any Joker or wild card.Here are a few examples of pure sequence.
- 5♥ 6♥ 7♥ (Pure sequence with three cards and there is no Joker or wild card used)
- 3♠ 4♠ 5♠ 6♠ (Pure sequence with four cards. There is no use of Joker or wild cards here.)
Impure Sequence
An impure sequence is a group of three or more cards of the same suit with one or more Joker card used.Here are some examples to show how an impure sequence is formed.
- 6♦ 7♦ Q♠ 9♦ (Here Q♠ has been used as a wild Joker replacing 8♦ to form an impure sequence.)
- 5♠ Q♥ 7♠ 8♠ PJ (Impure sequence with Q♥ as wild joker that is replacing 6♠ and the Printed Joker is replacing 9♠.)
How to Form Sets?
A set is a group of three or more cards of the same value but of different suits. When you are forming sets, you can use wild card and Jokers.
Examples of sets
- A♥ A♣ A♦ (In this set, all the Ace are of different suits, make a valid set.)
- 8♦ 8♣ 8♠ 8♥ (Rummy set is formed with four 8 cards of different suits.)
- 9♦ Q♠ 9♠ 9♥ (Here Q♠ has been used as wild joker replacing 9♣ to make set.)
- 5♦ 5♣ 5♠ PJ (Printed joker replacing 5♥ to make set.)
- 5♦ 5♣ Q♠ PJ (Here Q♠ has been used as wild joker replacing 5♠ & Printed joker replacing 5♥ to make set.)
- 5♦ 5♣ PJ Q♥ Q♠ (This is a set of 5 cards with Printed joker & Q♥ as wild joker replacing 5♠ 5♥ and one more wild joker Q♠ to complete 13 cards grouping.)
Typical Example: 2♥ 3♥ 4♥ 5♥ 5♣ 6♣ 7♣ 8♣ 5♦ 5♣ PJ Q♥ Q♠ (Set of 5 cards is made to complete the grouping of 13 cards and make a valid declaration)
Note: The set is formed with same card of different suits. However, you can’t use two or more cards of the same suit. This is taken as an invalid declaration. Also, note that a set can have more than four cards. So, if you have a set of four cards and you are using an additional Joker, then in total it becomes a 5 cards group and still be a valid set. At no given time, the hand can have more than 13 cards.
Examples of invalid set
- Q♥ Q♥ Q♦ (There are two Qs of the same suit ♥ making it an invalid set.)
- 7♠ 7♥ 7♦ 7♠ Q♥ (It has two 7 spades of the same suit. The wild card Q♥ as the fifth card is valid but having two 7♠ is making it invalid.)
How To Play Rummy Card Game?
Follow this simple rummy rules and instructions to know how to play the game from start to end:
- Rummy card game is played between 2 to 6 players with 2 decks of cards. Each player is dealt with 13 cards and a random card is selected as wild joker or joker card of the game.
- The player has to draw and discard cards to form valid sets and sequences of the 13 cards in hand where player can also use wild joker or printed joker of the deck to make impure sequence and sets.
- As per indian rummy rules, once a player arranged 13 cards in valid 2 sequences including 1 pure sequence and more groups (sequences or sets), one can make a declaration and win the game.
Quick Tips To Win The Rummy Card Game
Just as it’s important to know the rummy rules, it is also necessary to play carefully and with focus. Here are quick tips to win the rummy game and stay a step ahead of your competitors.
- Form the pure sequence at the very beginning of the game. Without a pure sequence, a player cannot make a declaration.
- Discard cards with high points like Ace, Jack, Queen and King. Replace these cards with Joker or Wild Cards. It reduces the point load, in case you lose the game.
- As much as possible, avoid picking from the discard pile. It gives away what hand you are trying to form.
- Look out for smart cards. For example, a 7 of any suit can work with 5 and 6 of the same suit and also 8 and 9 of the same suit.
- Jokers play an important role in rummy. Try using them to replace high value cards. Remember, Joker and wild cards cannot be used to form pure sequence.
- When you are ready to make a declaration, check and recheck your cards and then press the button. An invalid declaration can turn even a winning game into a complete loss.
Common Terms Used In Rummy Rules
Here are some common terms of Indian Rummy that every player needs to know before he starts playing.
What is a Rummy Table?
It is the table where the game of rummy is played. Every rummy table can sit two to six players for each game.
What is Joker and Wild Cards?
In each rummy deck there is a Printed Joker and there is a Wild Card that is selected at random at the beginning of the game. The role of both these types of card is the same. Jokers are used to form sets and impure sequences. A Joker card can replace the desired number when forming the groups. This is a valid formation in a rummy game.
What is Draw and Discard?
In all Rummy games, each player is dealt 13 cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.
What is Sorting of Cards?
Sorting of cards are done at the beginning of the game. This is done to arrange your cards to help you form your sets and sequences reducing the probability of mixing the cards. Once, the cards are displayed, you can hit the Sort button and start playing.
What is a Drop?
When a player decides to leave the game table at the start or middle of the rummy game, it is a drop. The act is withdrawing from the game as a personal decision. The first drop=20 points; middle drop= 40 points and last drop and maximum point loss is 80 points.
In case of Pool rummy, if a player drops in 101 pool, the score is 20. In case, it is 201 pool rummy, the drop score is 25. In a game, where it is best of 2 and best of 3 is played, then a drop is not allowed.
What are Cash Tournaments?
Cash tournaments are those that are played for Real Cash and have Real Cash Prizes (in INR). These tournaments run 24x7 and are conducted in a knock-out style. To play any of the cash games, the player has to add Cash to its RummyCircle account.
How do I Join a Tournament?
Go to 'Tournaments' in the top navigation panel. Now, select the type of Tournament you wish to play. In the corresponding Tournament List, click on any of the Open tournaments that you wish to join. Finally, click on the blinking Join This Tournament button under Tournament Details.
What is an Invalid Declaration?
An invalid declaration happens in rummy card game when the player presses the Declaration button, but the cards are not in valid sequences and sets. Therefore, the player will lose the game and the competitor will automatically be declared as the winner.
Here are few examples of common invalid declarations players make while playing rummy:
Wrong Declaration with Invalid Sets
Example 1: 10♠ 10♠ 10♦ 10♣ Q♥
A set can have 3 cards or more, however a set needs to be formed with cards of the same value and different suits. In this situation, the Wild Joker (Queen of Hearts) card was added and that became the fifth card, which is valid as per rules, however the group consist of 2 cards of the same suit making it a wrong declaration.
Example 2: K♥ K♥ K♦
In this set, there are 3 cards which is well within the minimum limit. Also, a set consists of cards of the same face value but has to be of different suits. The set cannot have more than one card of the same suit. In this example, the set consists of two cards of the same suit and that makes it a wrong declaration.
Wrong Declaration with Invalid Sequences
Example 1: 10♠ 10♥ 10♦ 10♣ 5♠ 5♥ 5♦ 6♠ 6♥ 6♣ 9♥ 9♦ Joker
A valid declaration requires 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. However, in the given example there is neither sequence made making it an invalid declaration.
Example 2: K♥ K♠ K♦ 6♥ 7♥ Joker 9♠ 10♠ J♠ Joker 5♠ 5♥ 5♦
A valid declaration must have 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. This example shows that there are 2 sequences, but both are impure sequence i.e. sequence with joker and the pure sequence is not there. It is compulsory to have a pure sequence before you make a declaration.
Example 3: Q♥ Q♠ Q♦ 6♥ 7♥ 8♥ 9♥ 5♠ 5♥ 5♦ 10♠ 10♥ 10♦
Sequences are very important for a rummy card game and you need minimum 2 sequences, out of which one needs to be pure sequence and the other can be pure or impure sequence to win the game. In this example, there is a pure sequence, however the 2nd sequence is missing and hence it is an invalid declaration.
Useful Chart - How To Play & Rummy Guidelines For Valid Rummy Declaration:
Handy Directions to Follow While Declaring With 13 Cards:
PURE SEQUENCE | IMPURE SEQUENCE | SET 1 & SET 2 |
---|---|---|
COMPULSORY to make | NOT COMPULSORY (Can make to fulfill minimum 2 sequence requirement) | NOT COMPULSORY (Can make to complete 13 Cards valid grouping) |
Made with 3 or More Cards | Made with 3 or More Cards | Made with 3 or 4 Cards without Joker. OR Made with 3, 4 or More Cards with Joker. |
Cards of SAME SUIT in SEQUENTIAL ORDER | Cards of SAME SUIT in SEQUENTIAL ORDER with Wild Card Joker or Printed Joker | Cards of SAME VALUE & DIFFERENT SUIT (2 Cards of same color but different suit can be used Ex - 5♠ 5♥ 5♦). |
CANNOT USE JOKER or WILD CARD | CAN USE JOKER or WILD CARD | CAN USE JOKER or WILD CARD |
Combination Possible as per the Above Rules to Declare 13 Cards in Rummy:
- There is one Pure Sequence of 4 cards
- There is Impure Sequence of 3 cards where 8♣ is a wild joker
- There is a “Set 1” of 3 cards
- There is a “Set 2” of 3 cards having a “Printed Joker”
Download this handy PDF for 13 Card Game Rules: “Download PDF Now”
How The Points Are Calculated As Per Indian Rummy Rules?
Let us look how points calculation is done, when you are playing online rummy card game.
CARDS | VALUE |
High value cards Ace, King, Queen, Jack | All carry 10 points each |
Joker and Wild Cards | Zero points |
Other cards | Have point value same as their face value |
Example: 8 ♥, 9 ♥ 10 ♥ | 8 points, 9 points, 10 points |
Losing Player Points
If the player doesn’t have 2 sequences including a pure sequence | Value of all cards is added, capped at 80 points |
If the player has formed 2 sequences including pure sequence | Value of cards that are not in sequence are calculated |
Wrong Declaration | 80 points |
First Drop | 20 points |
Middle Drop | 40 points |
3 Consecutive Misses | Considered as middle drop with 40 points loss |
Leave Table | If player leaves table after picking from closed deck, it is considered middle drop. If the player hasn’t picked any card, it is taken as first drop. |
Examples of Points Calculation With Winning Amount
Example: Table of 6 Players (Wild Joker Q♦)
Player | Hand Formed | Points Calculated |
Player 1 | 2♥ 3♥ 4♥ 5♣ 6♣ Q♦ 8♦ 8♠ 5♣ 2♦ 2♣ K♠ Q♠ | The player has 2 sequences 1 pure and 1 impure. So, only the points of unmatched cards will be counted = 45 |
Player 2 | 4♠ 4♥ 4♣ 4♦ 5♦ Q♦ 3♠ 7♠ 8♠ Q♦ K♦ 10♣ 9♣ | The player has not formed 2 sequences, including the pure sequence. Hence, points of all cards will be calculated =68 |
Player 3 | 3♥ 4♥ 5♥ 5♣ 6♣ 7♣ Q♦ 8♦ 5♣ 2♦ 2♣ 2♥ K♠ | The player has 2 sequences, 1 pure and 1 impure. It also has 1 set formed. The points will be calculated only for the ungrouped cards = 23 |
Player 4 | A♥ 4♥ 5♥ 5♣ 6♣ 10♣ J♦ 8♦ 5♣ 2♦ 2♣ Q♥ K♠ | First Drop with a loss of 20 points |
Player 5 | 4♠ 4♥ 4♣ 4♦ 5♦ Q♦ A♠ 7♠ 8♠ Q♦ K♦ J♣ 9♣ | 3 consecutive misses= 40 points |
Player 6 | 2♥ 3♥ 4♥ 5♣ 6♣ 7♣ Q♦ 5♦ 5♣ 5♥ 2♦ 2♣ 2♥ | WINNER |
How Are Your Winnings Calculated In Rummy Cash Games?
At the end of the day it is all about seeing that winning cash amount in your account. You also need to be very clear how you are getting the sum that is reflecting in your Dashboard. Let’s help you understand how these calculations are done to play rummy online for real money.
Winning Calculation in Points Rummy?
When you are playing points rummy cash games, it is based on a pre-decided rupee value. The winner of the game wins the entire cash amount lost by the other players at the end of the game. Here is how the calculation is done.
Winning Cash = (Sum of all points of opponents) X (Rupee value of the point) - RummyCircle Fee
Here is an example that will help us understand this better:
Example:
Total of 6 players playing points rummy for cash on Rs. 860 table. Each point has a pre-decided value of Rs. 4. There will be 1 player who will be the winner and remaining 5 will lose the game. The losing points of the remaining 5 players would be 45, 78, 23, 20, 40 respectively. The winnings will be calculated as:
4x (45+78+23+20+40) = Rs. 824
This amount, after the deduction of RummyCircle fee will reflect in the player’s account.
Winnings Calculation in Pool Rummy?
The winning for pools rummy is calculated as per the given calculation:
Winnings = (Entry Fee) X (Number of Players) - RummyCircle feesExample:
Players pay the fixed entry fee for the tournament, which is used to form the prize pool. If 5 players join a pool rummy with Rs. 50 as entry fee. The prize pool of the game will be Rs. 250.
The winner will win Rs. 50 x 5 = Rs. 250
This amount will be credited to the winner’s account after the deduction of the RummyCircle fees.
Winnings Calculation in Deals Rummy?
In deals rummy, the winner wins all the chips at the end of each deal. Here is how the winnings are calculated:
Winnings =Sum of points of all opponents assuming each chip is equal to one point.
Example:
Let’s assume that there are 6 players on the table and the player 5 declares his hand. The other four players will lose with 10, 20, 30, 35 and 40 points respectively. The winner’s chips will be calculated as 10 + 20 + 30 + 35 + 40 =135 chips.
With all the above guide, get started to play rummy with right directions and win cash. RummyCircle gives you an option to make a rummy game download for hassle free, non-intrusive experience of online rummy. This app is available for both android users and IOS users. Also, you can enjoy the fun and entertainment packed game on mobile website.
Contact Our Support
RummyCircle support team is available round the clock 24x7 to give you the Best Rummy ExperienceTM. Connect with our customer support team from your registered email ID at support@rummycircle.com and share your concern or issue. Our representative will get back to you with a solution shortly.
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The tips below will help stay connected especially if you experience problems
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CLOSE
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- Disconnection & Reconnection
Disconnection
GameColony has fast & underutilized servers & a direct internet backboneconnection via an extremely fast 100 MB/S full duplex lines. Depending on your location, however, there can be up to 20-30intermediate networks that connect you to GameColony - each of them is apotential point of 'occasional' failure. Although it is quite rare, but GameColony.com Tier 1 network has short term outages as well. To minimize the chance of a disconnection, when you are playing avoid whenever possible to download files, receive mail, or use ICQ or other bandwidth-consuming applications. The fewer applications you are running, the better.If the game slowed down or stopped, there are 2 ways to check your connection during the game:
(1) when you double click on the small picture in the left corner under your table.Under normal conditions, you will see the network delay both for you and for your opponent. If your network delay is listed as ' trying...' for more than 15 seconds, then you are not connected.If your opponent's network delay is listed as 'trying...' for more than 15 seconds, (while yours is not) then your opponent is not connected.
(2) you can type a message to your opponent, e.g.'are you there?' and press Send button. If you do not see that message reflected in chat, then you are not connected.
If you keep experiencing connection problems, please test your internet connection to the game room HERE.
For detailed connection test:
1) Click 'Start', 'Programs', 'Accessories', 'MS DOS Prompt'.
2) At C:Windows>, type tracert 216.52.50.130 & then press enter.
3) Any number that exceeds 200 along your connecting route is a poor connection. Consider upgrading to DSL or cable to optimize your connection.The output will show your REAL connection speed and various bottlenecks asthe information packets flow through MULTIPLE networks from your location toGameColony.com. You can run this diagnostics multiple times for comparison,especially at the time the problems appear.
Your speed may seem slower due to the slowness of the OVERALL connection(i.e. net congestion) as seen from your location. Again, this may vary withtime....The rule of thumb: if at any point it will be shown in the output of the above 'tracert' command that the path from one 'hop' to the next one took more than 300 milliseconds -- you might think of changing your ISP provider...
If you have a dial-up connection - it really belongs to the previousmillenium. Please inquire whether DSL or at least cable connection is available inyour area. Those are up to 100 times faster and far more reliable...
The above connection tests do not show 'lost packets' - a frequent cause of network errors and delays. The best connectivity test can be achieved with a shareware product VisualRoute available from VisualWare.com
Reconnection
In the case of a temporary internet disconnection or browser-related problems, GameColony provides you with the capability to reconnect without penalty to the same game. Reconnection without penalty has its limits -- youropponent will only wait for up to 5 minutes for you to reconnect. To reconnect, re-establish your Internet connection (you may have to close/re-open your browser, re-dial your ISP, etc.).- While each reconnection may take at most 5 min, a maximum of 10 minutes total reconnection time is now allowed per game
- A maximum of 7 reconnections is allowed per game
Reconnection completed. 6 reconnections left. Time remaining for reconnections 9 min. 1 sec.
Recommended way to reconnect:- Do not close your table at all!
Instead.. start closing ALL of the other browser windows. The table, then,will close by itself. - Now restart browser & proceed to the same room to continue your game.
What happens during disconnection/reconnection:- When the server detects that one of the players had lost connection, theremaining player will see a dialog, explaining the situation and showingthe countdown (starting with 5 min). This time interval was introduced toallow the opponent to reconnect while the countdown is in progress.After the countdown reaches zero, the remaining player will have theopportunity to Abort the game OR to Take a win OR to keep waiting foropponent to reconnect.
- There is also now an additional capability to reconnect to the same gamein progress in case of problems other than loss of connection (e.g. localbrowser-relatedproblems) - to accomplish that you can start closing the table (e.g. via thestandard 'x' control in the upper right) and when the warning dialog appearsselect the 'reconnect' button. The above method can in most cases reload theapplet and re-establish connection to the game.
- While the game is continuing, it is even possible to fully reboot yourmachine and reconnect to the game. By default, you will have 3 minutes to doit unless your opponent allows you more time (by pressing 'Wait again'button)