Fantasy Betting Game

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  • REPORT SUMMARY
  • TABLE OF CONTENTS
  • The worldwide Daily Fantasy Sports and In-Game Gambling market was valued at XX.0 Million US$ in 2018 and is projected to reach XX.0 Million US$ by 2026, at a CAGR (Compound Annual Growth Rate) of 20.5% during the forecast period.

    This report presents the market size and development trends by detailing the Daily Fantasy Sports and In-Game Gambling market revenue, market share and growth rate from 2015-2026, and it gives a thorough analysis by various product types, applications, regions, and main participants. The market conditions (2015-2019), corporate competition pattern, corporate SWOT analysis are elaborated, and other qualitative analyses like market dynamics, market penetration, market business environment analyses, the regional regulatory scenario in the Daily Fantasy Sports and In-Game Gambling market will be shown in this report. In short, this report will comprehensively reveal the characteristics of Daily Fantasy Sports and In-Game Gambling industry and will help you to build a panoramic view of the industrial development.

    Daily Fantasy Sports and In-Game Gambling Market, By Type:

    • DFS (Daily Fantasy Sports)

    • Loot Boxes

    • Skin Gambling

    • Others

    Daily Fantasy Sports and In-Game Gambling Market, By Application:

    • Teens

    • Adults

    Some of the leading players are as follows:

    • Company 1

    • Company 2

    • Company 3

    • Company 4

    • Company 5

    • Company 6

    • Company 7

    • Company 8

    • Company 9

    • Company 10

    Geographically, Major regions are analyzed in details are as follows:

    • North America

    • Europe

    • Asia Pacific

    • Latin America

    • Middle East & Africa

  • Table of Contents

    1 Methodology and Scope

    • 1.1 Market Segmentation & Scope

      • 1.1.1 Technology Type

      • 1.1.2 Product

      • 1.1.3 Application

      • 1.1.4 Regional scope

      • 1.1.5 Estimates and forecast timeline

    • 1.2 Research Methodology

    • 1.3 Information Procurement

      • 1.3.1 Purchased database

      • 1.3.2 Internal database

      • 1.3.3 Secondary sources

      • 1.3.4 Primary research

      • 1.3.5 Details of primary research

    • 1.4 Information or Data Analysis

      • 1.4.1 Data analysis models

    • 1.5 Market Formulation & Validation

    • 1.6 Model Details

      • 1.6.1 Commodity flow analysis

      • 1.6.2 Volume price analysis

    • 1.7 List of Secondary Sources

    • 1.8 List of Abbreviations

    2 Executive Summary

    • 2.1 Market Outlook

    • 2.2 Segment Outlook

    3 Market Variables, Trends, & Scope

    • 3.1 Market Lineage Outlook

    • 3.1.1 Parent market outlook

      • 3.1.2 Ancillary market outlook

    • 3.2 Market Segmentation

      • 3.2.1 Analysis

    • 3.3 Market Dynamics

      • 3.3.1 Market driver analysis

      • 3.3.2 Market restraint analysis

      • 3.3.3 Industry opportunities

    • 3.4 Penetration & Growth Prospect Mapping

      • 3.4.1 Penetration & growth prospect mapping analysis

    • 3.5 Business Environment Analysis Tools

      • 3.5.1 Porter's five forces analysis

      • 3.5.2 PESTLE analysis

      • 3.5.3 Major deals & strategic alliances analysis

    4 Daily Fantasy Sports and In-Game Gambling Market: Technology Type Analysis

    • 4.1 Daily Fantasy Sports and In-Game Gambling Technology Type Market Share Analysis, 2018 & 2026

    • 4.2 Daily Fantasy Sports and In-Game Gambling Technology Type Market: Segment Dashboard

    • 4.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Technology Type Segment

      • 4.3.1 DFS (Daily Fantasy Sports)

      • 4.3.2 Loot Boxes

      • 4.3.3 Skin Gambling

      • 4.3.4 Others

    5 Daily Fantasy Sports and In-Game Gambling Market: Product Analysis

    • 5.1 Daily Fantasy Sports and In-Game Gambling Product Market Share Analysis, 2018 & 2026

    • 5.2 Daily Fantasy Sports and In-Game Gambling Product Market: Segment Dashboard

    • 5.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Product Segment

    6 Daily Fantasy Sports and In-Game Gambling Market: Application Analysis

    • 6.1 Daily Fantasy Sports and In-Game Gambling Application Market Share Analysis, 2018 & 2026

    • 6.2 Daily Fantasy Sports and In-Game Gambling Application Market: Segment Dashboard

    • 6.3 Market Size & Forecasts and Trend Analyses, 2015 to 2026 for the Application Segment

      • 6.3.1 Teens

      • 6.3.2 Adults

    7 Daily Fantasy Sports and In-Game Gambling Market: Regional Analysis

    • 7.1 Daily Fantasy Sports and In-Game Gambling Regional Market Share Analysis, 2018 & 2026

    • 7.2 Daily Fantasy Sports and In-Game Gambling Regional Market: Segment Dashboard

    • 7.3 Regional Market Snapshot (Market Size, CAGR, Top Countries)

    • 7.4 List of Players at Regional Level

      • 7.4.1 North America

      • 7.4.2 Europe

      • 7.4.3 Asia Pacific

    • 7.5 SWOT Analysis, by Factor (Political & Legal, Economic and Technological)

      • 7.5.1 North America

      • 7.5.2 Europe

      • 7.5.3 Asia Pacific

      • 7.5.4 Latin America

      • 7.5.5 MEA

    • 7.6 Market Size & Forecasts, and Trend Analysis, 2015 to 2026

      • 7.6.1 North America

      • 7.6.2 Europe

      • 7.6.3 Asia Pacific

      • 7.6.4 Latin America

      • 7.6.5 Middle East & Africa

    8 Competitive Analysis

    • 8.1 Recent Developments & Impact Analysis, by Key Market Participants

    • 8.2 Strategic Framework/Competition Categorization (Key innovators, Market leaders, Emerging players)

    • 8.3 Vendor Landscape

      • 8.3.1 Company market position analysis (Geographic presence, service portfolio, strategic initiatives)

    9 Company Profiles

    • 9.1 Company 1

      • 9.1.1 Company 1 Company overview

      • 9.1.2 Financial performance

      • 9.1.3 Product benchmarking

      • 9.1.4 Strategic initiatives

      • 9.1.5 SWOT analysis

    • 9.2 Company 2

      • 9.2.1 Company 2 Company overview

      • 9.2.2 Financial performance

      • 9.2.3 Product benchmarking

      • 9.2.4 Strategic initiatives

      • 9.2.5 SWOT analysis

    • 9.3 Company 3

      • 9.3.1 Company 3 Company overview

      • 9.3.2 Financial performance

      • 9.3.3 Product benchmarking

      • 9.3.4 Strategic initiatives

      • 9.3.5 SWOT analysis

    • 9.4 Company 4

      • 9.4.1 Company 4 Company overview

      • 9.4.2 Financial performance

      • 9.4.3 Product benchmarking

      • 9.4.4 Strategic initiatives

      • 9.4.5 SWOT analysis

    • 9.5 Company 5

      • 9.5.1 Company 5 Company overview

      • 9.5.2 Financial performance

      • 9.5.3 Product benchmarking

      • 9.5.4 Strategic initiatives

      • 9.5.5 SWOT analysis

    • 9.6 Company 6

      • 9.6.1 Company 6 Company overview

      • 9.6.2 Financial performance

      • 9.6.3 Product benchmarking

      • 9.6.4 Strategic initiatives

      • 9.6.5 SWOT analysis

    • 9.7 Company 7

      • 9.7.1 Company 7 Company overview

      • 9.7.2 Financial performance

      • 9.7.3 Product benchmarking

      • 9.7.4 Strategic initiatives

      • 9.7.5 SWOT analysis

    • 9.8 Company 8

      • 9.8.1 Company 8 Company overview

      • 9.8.2 Financial performance

      • 9.8.3 Product benchmarking

      • 9.8.4 Strategic initiatives

      • 9.8.5 SWOT analysis

    • 9.9 Company 9

      • 9.9.1 Company 9 Company overview

      • 9.9.2 Financial performance

      • 9.9.3 Product benchmarking

      • 9.9.4 Strategic initiatives

      • 9.9.5 SWOT analysis

    • 9.10 Company 10

      • 9.10.1 Company 10 Company overview

      • 9.10.2 Financial performance

      • 9.10.3 Product benchmarking

      • 9.10.4 Strategic initiatives

      • 9.10.5 SWOT analysis

    The List of Tables and Figures (Totals 65 Figures and 149 Tables)

    • Figure DFS (Daily Fantasy Sports) Daily Fantasy Sports and In-Game Gambling market, 2015 - 2026 (USD Million)

    • Figure Loot Boxes Daily Fantasy Sports and In-Game Gambling market, 2015 - 2026 (USD Million)

    • Figure Skin Gambling Daily Fantasy Sports and In-Game Gambling market, 2015 - 2026 (USD Million)

    • Figure Others Daily Fantasy Sports and In-Game Gambling market, 2015 - 2026 (USD Million)

    • Figure Teens market, 2015 - 2026 (USD Million)

    • Figure Adults market, 2015 - 2026 (USD Million)

    • Table List of players in North America

    • Table List of players in Europe

    • Table List of players in Asia Pacific

    • Table SWOT analysis

    • Table North America Daily Fantasy Sports and In-Game Gambling market, by country, 2015 - 2026 (USD Million)

    • Table North America Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table North America Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table North America Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.S. Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table U.S. Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table U.S. Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Canada Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Canada Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Canada Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Europe Daily Fantasy Sports and In-Game Gambling market, by country, 2015 - 2026 (USD Million)

    • Table Europe Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Europe Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Europe Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table U.K. Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table U.K. Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table U.K. Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Germany Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Germany Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Germany Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table France Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table France Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table France Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Italy Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Italy Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Italy Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Spain Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Spain Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Spain Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Asia Pacific Daily Fantasy Sports and In-Game Gambling market, by country, 2015 - 2026 (USD Million)

    • Table Asia Pacific Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Asia Pacific Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Asia Pacific Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table China Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table China Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table China Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Japan Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Japan Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Japan Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table India Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table India Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table India Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Latin America Daily Fantasy Sports and In-Game Gambling market, by country, 2015 - 2026 (USD Million)

    • Table Latin America Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Latin America Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Latin America Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Brazil Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Brazil Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Brazil Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Mexico Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Mexico Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Mexico Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Argentina Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Argentina Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Argentina Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table MEA Daily Fantasy Sports and In-Game Gambling market, by country, 2015 - 2026 (USD Million)

    • Table MEA Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table MEA Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table MEA Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table South Africa Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table South Africa Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table South Africa Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Regulatory scenario

    • Table Nigeria Daily Fantasy Sports and In-Game Gambling market, by type, 2015 - 2026 (USD Million)

    • Table Nigeria Daily Fantasy Sports and In-Game Gambling market, by product, 2015 - 2026 (USD Million)

    • Table Nigeria Daily Fantasy Sports and In-Game Gambling market, by application, 2015 - 2026 (USD Million)

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Recent Developments & Impact Analysis, by Key Market Participants

    • Table Company market position analysis

    • Table Company Profiles

    • Table Company 1 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 2 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 3 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 4 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 5 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 6 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 7 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 8 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 9 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

    • Table Company Profiles

    • Table Company 10 Production, Value, Price, Gross Margin 2014-2019

    • Table Product benchmarking

    • Table Strategic initiatives

    • Table SWOT analysis

Ed. note: The author is the COO of Star Fantasy Leagues.

[toc]The foundation of the burgeoning fantasy sports industry in the USA is built on the premise carved out in the 2006 UIGEA that companies offering daily, weekly, or season-long fantasy sports contests are operating games of skill, and therefore are not subject to federal gambling laws.

In terms of fantasy basketball betting, you can bet on every single game of the NBA season, the playoffs and of course the NBA Championships. With 30 teams that each play 82 games just in the regular season, there’s no shortage of action to bet on with NBA fantasy gambling.

Some lawyers, policy makers, and critics contend that one-day fantasy contests are gambling, and the question of whether these games are games dominated by skill or by chance has not been broached in a state or federal court.

  • Friends Mode is our take on traditional fantasy football. Play with your friends for weekly and season-long cash prizes — and since you pick a new team every week there’s no coordinating a draft time, no season-killing injuries, and no draft busts. Pick a new team every week and play against your friends all season.
  • Fantasy sports betting is a different concept from traditional sports betting, as you don’t bet directly on the outcome of any sporting events. Instead you create a fantasy sports team and compete against opponents to try and win money.
  • Fantasy and sports betting has given fans new ways and reasons to watch. “I would never watch Jaguars-Titans in a million years, but if I have fantasy players in it, then of course I’m.

While the definition of ‘gambling’ differs state by state and cannot be ignored when fantasy sport operators choose where to offer their contests, Star Fantasy Leagues has set out to prove that winners of its daily and weekly style fantasy sports contests are not simply left to chance.

If you’ve ever played fantasy sports – and I have since I was first introduced to it over 15 years ago – you already know that it takes some semblance of skill to consistently remain competitive in your fantasy leagues.

I’d think that any operator who chose to start and build a fantasy sports brand was comfortable with the fact that these games are, at the core, skill-based games.

There is an incredible amount of player data – in every sport – available for fantasy gamers to utilize in order to craft optimal teams in season long fantasy competitions, and even more data and nuances to consider when putting together lineups for daily or weekly style games.

And common sense would dictate that in order to be a successful general manager of a real sports franchise, which is what fantasy sports contests essentially allow you to do, you have to know something about what you’re doing in order to beat the people you’re competing against.

You’re reading this today because I’ve been asked by Chris Grove, the proprietor of LegalSportsReport, to write an op/ed about what Star Fantasy Leagues has recently accomplished alongside Gaming Laboratories International (GLI) and why it is important for the entire daily fantasy sports industry moving forward.

Star Fantasy Leagues commissioned GLI, an industry leader in game testing and certification services, to perform a skill simulation analysis on its fantasy sports contests.

Measuring how much skill matters in DFS

Specifically, Star Fantasy Leagues set out to see if skilled players dominated unskilled players in weekly salary cap style fantasy football contests, which many consider to be the most volatile fantasy sport game in terms of scoring and unpredictability.

Star Fantasy Leagues is currently in its second season of game testing for its fantasy basketball contests and final test results will be released after the conclusion of the 2014-2015 NBA season.

How the game works

Before I get into the football test results, here’s some context on the games SFL submitted for testing.

Daily or weekly fantasy sport contests differ from a traditional season-long fantasy sport contest in that you’re condensing an entire season into a single day to play a daily fantasy game.

Instead of drafting a team at the beginning of a sport season and managing that team until the season is over, you’re drafting and managing a team for a single day or week. The fantasy sports season starts and ends in the same day or week, and this creates a new, ever-changing game dynamic that I think is one of the best things that has been created for a sports fan in my lifetime.

Fantasy Betting Games

The salary cap format

Fantasy Betting Games

The weekly style fantasy football contests SFL tested with GLI are ‘salary cap’ games, meaning you, the player, must put together the best roster of players you can across a single week’s fantasy football contests, all while staying under the salary cap provided.

Betting

In short, you become the general manager of a fantasy football team for a week, then do it all over again the next week.

For example, let’s assume you have a $100,000 virtual salary cap for a fantasy football contest. At Star Fantasy Leagues:

  • You must fill a team with 2 quarterbacks, 2 running backs, 2 wide receivers, a tight end, 2 FLEX spots (RB/WR/TE), and a defense – a total of 10 spots.
  • Each individual player has a different salary. DeMarco Murray may cost $15,000 in cap space while Trent Richardson may cost $5,000 in cap space.
  • The aim is to put together the best team you can, balancing different player salaries, in order to make the most optimal fantasy lineup and score the most fantasy points against others who are doing the same thing, all while meeting or staying under the salary cap.
  • The player whose team scores the most fantasy points wins the contest.

For SFL fantasy football contests, player salaries are generated algorithmically and update each week based on the previous week’s statistics. For daily contests in other sports like baseball or basketball, player salaries update every single day based on stats from as recent as the day before, alongside other factors built in when considering salary generation.

These results of our work with GLI, while likely translatable to similar game styles offered by other fantasy sports operators, are only based on the Star Fantasy Leagues salaries and game structure.

How the simulation worked

After testing the Star Fantasy Leagues weekly fantasy football contests over the 17 week 2014-2015 NFL season, GLI simulations found that the “skilled” player beat the “unskilled” player 69.1% of the time.

It seems pretty cut and dry that this should show skill – no matter how little – dominates over pure chance.

Let’s dig deeper into it.

A skilled participantwas defined as a participant with full knowledge of the fantasy performance of all players for the previous week at the moment of roster selection. The skilled participants chose their rosters based on the fantasy performance of players from the previous week and their respective weekly fantasy salary.

This did not include additional information that a human might use to craft a lineup, including injury status, strength of an individual player against an opposing team, or any other skill point. We would contend that adding these dynamics in against a purely random lineup would increase the win rate much higher than 69.1%.

An unskilled participantwas defined as a participant that chose their lineups at random from the list of eligible players without any informed decisions. No prior knowledge of past game play or points earned per game was considered, and the unskilled participants had to utilize at least 90% of the salary cap provided.

From here, a computer program was created that drafted a single skill based roster for each of the 17 weeks of the NFL season.

Skill-based rosters were set by GLI using a custom algorithm that valued all available players based upon:

  1. Their weekly salaries, and
  2. Their fantasy performance from the previous week.

This algorithm was then applied to the game supplied by Star Fantasy Leagues to create a fantasy roster.

In the first week of the season the skill-based roster was selected “randomly” since there were no benchmarks to use for player selection. I put “randomly” in quotes to denote that GLI’s proprietary testing process used certain algorithms to calculate an optimal lineup, but it was based solely on math and not on historical player statistics.

In week two, the same math was used to allocate cap space for position in a lineup, but it also took into account all player performances from the previous week. This process was repeated over the remaining weeks of the season.

The unskilled rosters were set by:

  1. Compiling a list of all eligible players in the player pool that were not listed as inactive.
  2. Rosters were then filled utilizing a minimum of 90% of the salary cap space.

For every skilled roster that was created, 1,000 randomly generated unskilled rosters were built, and this scenario represented a single fantasy contest. The skilled roster was then matched head to head against all 1,000 unskilled rosters.

Result: skill dominates chance

After compiling all of the results, the skilled player won just under 70% of the time over the course of the season.

This should go without saying, but I’m going to say it anyway: The difference between skill-based gaming and chance-based gaming is that skill-based gaming is predominatedby skill, and chance-based gaming is predominated by chance.

If that’s not clear, let’s put it into numbers.:

  • If skill and chance were equal factors in a contest, you would say that a contest is 50% skill, 50% chance.
  • If skill prevailed over 50% of the time, it would be fair to say a contest is dominated by skill.
  • If chance prevailed 50% of the time, it would be fair to say a contest is dominated by chance.

In these simulations, skill prevailed over chance almost 70% of the time. Add in the human element and we’re looking at an even higher number.

Fantasy

To expand on this point, we took the results of this study a step further to test our theory, and cross-referenced Star Fantasy Leagues player data against the GLI test results.

Over the course of the 17 week NFL season and 35,277 unique valid lineups, we found the SFL customer’s average fantasy football score to be 139.90, which sat in the 93rd percentile of scoring against the 17,000 unskilled rosters.

Fantasy betting games

Further, we took a look at the weekly high scores on Star Fantasy Leagues for each of the 17 weeks of the football season.

Cross referencing this against the 17,000 random lineups that were created throughout the course of the season (and applying our skilled lineup against the 1,000 weekly unskilled lineups), there was only 1 instance where an ‘unskilled lineup’ prevailed against our skilled lineup.

That means 16,999 times out of 17,000, the skilled lineup we provided beat a randomly generated lineup.

In percentages, that means the SFL skilled lineup won 99.994% of the time against the unskilled lineup.

Why did we do this?

The answer is twofold.

Reducing legal ambiguity

One, we did this because the people that built Star Fantasy Leagues love fantasy sports as much as much as the other 41 million – and growing – people that enjoy playing these games in the USA.

We want to make sure that we protect the interests of our customers’ favorite pastime, and protect our interests as a business in a legal environment fraught with ambiguity about how to handle fantasy sports as it relates to gambling law.

Let me help you – this is not gambling against the house. It is a peer-to-peer interaction where a player’s skill relative to the other will, on the aggregate, determine the winner of a contest. And it’s fun.

Balancing innovation and compliance

The second reason was to drive home the point that, in my opinion, not every game touting itself as fantasy sports appears to be a skill-based game, and I’ve seen some that I would be surprised to see fall on the right side of the skill versus chance spectrum if they were put through testing.

If that’s the case, certain games shouldn’t be classified as fantasy sports games, they should be classified as gambling games with a sports theme.

I’m not going to name any names in this piece, and if you ask me in person I’m still not going to answer that question. What I have seen, though, are games that look a whole lot like banking games, games that look a whole lot like prop betting, and games that appear to contravene the most basic tenets of the fantasy sports section in the UIGEA.

What I don’t see is how they resemble the salary cap style fantasy sports games that we’ve crafted.

This is not to say that the concept behind these games is bad or that I’m against their existence; in fact it’s quite the contrary. My point, though, is that when a market becomes more saturated, you’re unlikely to make a dent in it unless you have a unique selling point or a differentiating factor to your business. As the daily fantasy sports gaming vertical grows in popularity – and it will continue to – we’re likely to see new products pushing the envelope of what is legally permissible and calling it innovation.

Innovation and competition are important, but if innovation steps over the line of what is legal and what is not, it puts a black mark on those that work hard to stay firmly on the right side of it.

This is not to say innovation should be stifled, but innovation and timing should be very carefully considered when you’re introducing new products into today’s real money gaming market.

………….

These fantasy sports games are games that get me more excited about watching sports. These are games that keep me glued to a broadcast, even in a blowout, if I’m still rooting on one of my players. These are games that allow me to stay connected with my friends from when I went to school.

These are games that allow me to have friendly competition and banter with people in my workplace. These are games that spawn flourishing Internet communities, connecting me with people from around the world I might not otherwise meet. These are games that allow me to sit on the couch with my father and root with or against him over a beer.

These are games that allow me to fulfill my childhood fantasies of owning and managing a sports team.

Since the skill versus chance debate is such a hot topic, it’s often overlooked that fantasy sports makes for incredible entertainment. Win or lose, I’m in the game when I’m competing. My fan experience is that much better.

As a customer, I don’t care how it’s classified. As a business, the results of this study help to show that it’s classified correctly.

Fantasy Betting Games

This is one argument that is ready to be put to bed.